Aufgeblähte Drossel – A Game by Pixel Prophecy

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Windows
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Retro Action

Flap, fetch, deliver: In this retro arcade game you deliver East-German consumer goods as a bird. Avoid balloons and donkeys that inflate your courier. Will you make it to the rumored “state destroying” ending screen? Just don’t pop along the way!

How to play

You play as the thrush (“Drossel” in German) of socialism, which distributes consumer goods to all the citizens of the GDR, the German Democratic Republic.

Flap your wings with either or Space and avoid balloons and donkeys as they will inflate you. Bloat too much, you pop and lose a life.

To pick up goods, simply fly into them; deliver them by touching the consumers’ silhouettes. Note that you can only carry one item at a time.

To finish a level, fill up the consumption meter ("KONSUM") before the time runs out or you burst.

Notes & Hints

Yellow highlighted people have high consumption, turquoise a litte, and blue people hardly at all.

Delivering goods to the right consumer (i.e. the yellow ones) grants you a piece of a star. Collect four pieces and a star will spawn in the level and bounce around. Pick it up for bonus points and to deflate a little.

The bird only reverses its direction when it collides with something. Use this to your advantage.

F.A.Q.s

“Why is it all German?”

The game is intended to look and feel like it was made in the late East Germany (DDR) on an East German KC 85/4 computer. Why, you ask? Have a look at the THe Story Behind the Game section.

Play

Controls

Space or
flap
Enter
menu confirm
Esc
pause
M
toggle music
F8
toggle KC85/4 tile mode*

Download version only:

F11
toggle CRT-shader
Ctrl + +
increase window size
Ctrl + -
decrease window size
Alt + Enter
toggle full screen

* The KC-85/4 could, in fact, not address individual pixels, at least not at the color fidelity this game is in. This setting switches the display to tile mode, meaning only portions of 8×8 pixels get updated, resulting in a choppy but more authentic simulation (see the For the Nerds section, below). It's also less enjoyable to play.

The Story Behind the Game

Even in German, the name is usual, as it translates to “Inflated Thrush” (a thrush being a small bird). The game’s inception came from listening to a German podcast, Stay Forever, on the topic of East-German computers and games.

In an extra episode, the hosts further told the story how an East Berlin computer club was undermined by a Stasi spy. Dutifully, this unknown person reported the titles of all Western games that were played at this club and took it upon himself to translate the titles of all ~200 games to German, oftentimes hilariously incorrect.

This, now, is the origin of Aufgeblähte Drossel, that botched attempt at translating the title of the ZX Spectrum game Full Throttle to German.

The podcast hosts mused what people perusing this translated list of games might have imagined them to be—and so did I. Aufgeblähte Drossel is my take on it.

More Easter eggs and East Germany references

The donkey as seen in the game is a reference to Bill Gates’ DONKEY.BAS demo he wrote for DOS 1.1’s BASIC which makes frequent appearences in the aforementioned podcast.

Also, Erich Honecker, last head of state of East Germany, uttered an often-referenced rhyme when he was shown the first 32-bit processor of East German production: “Den Sozialismus in seinem Lauf, halten weder Ochs noch Esel auf” (roughly “Socialism in its course, cannot be stopped by neither ox nor horse”, instead in the German original it’s donkey in place of horse.)

The products you deliver in the game are actual goods that various East German VEBs, publicly owned enterprises, produced to meet the mandated quota of consumer goods, regardless of the VEB’s primary production. That is how an explosives factory ended up producing fly swatters, or a shipyard bottle openers.

Yep, my game is lore-heavy!

For the Nerds

If you, a knowledgeable nerd familiar with KC line of computers, look at the game and think, “wait a second, that’s impossible!”, you’re absolutely right: This game as it appears would not have been possible on the original hardware with its various limitations. All my deviations from simulating the original hardware have been made in favor of gameplay.

  • Number of different colors per tile: Usually you’d have a single color for every 8 pixels, or an 8×8 tile composed of two colors in character mode.
  • Faster display update: This game runs at up to 60 fps even when there is a lot happening. A KC85’s CPU wouldn’t have been able to keep up.
  • Pixel-perfect movement: The KC85 had no support for sprites, everything visual necessiated character graphics that are locked to the tile grid. (You can simulate this by hitting F8).
  • The music sounds implausible (but it isn’t): Adhering to the KC85’s capabilities (that is 2 square wave oscillators) the game’s audio never occupies more than two channels at once. My music might also have notes whose pitch lies outside the octaval range as I employed some tricks from my history of making NES and GameBoy chiptunes. I don’t know whether the KC85’s CPU would have been fast enough to issue commands to the sound chip as fast as an NES, but basically, the sound that’s in the game is possible.

Details

Genre

Retro Action

Language(s)

🇩🇪 German

Platform(s)

Windows
Browser

Average playtime

About a half-hour

Initial release

June 10th, 2024

Input

⌨️ Keyboard

Made with

GameMaker

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