Power, MT – A Game by Pixel Prophecy

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Text Adventure

A text adventure set in the town of Power, Montana during a particularily horrific night. Armed with only your cell phone and its draining battery, will you survive?

Made in 48 hrs as part of the Ludum Dare 39 game jam.

How to play

Play in your browser and navigate it by clicking/tapping links.

To quit the game, just close its browser tab.

To save the game or undo your lasts turns, click/tap the > icon on the upper left to open the UI bar and use the arrows there to step back in the story.

Notes & Hints

The progression of time in the game is turn-based, not real-time, meaning that you can take as long as you want reading the descriptions, only clicking on a link advances the story and drains your battery.

F.A.Q.s

“I died. Do I have to restart over?”

Not necessarily. You can rewind the story via the UI bar as outlined in the How to Play section.

“How is the game’s .html file also its source code?”

Since the game was written in Twine using the SugarCube story format, you can import the .html file in the Twine editor.

Play

Change Log

1.04 (2026-07-07)

  • more clean-ups and revised CSS

1.03

  • cleaned up source code
  • tidied up CSS
  • redrew cover image

1.02 (2017-05-08)

  • fixed many typos
  • fixed a plot-stopper towards the end
  • added .ogg music format for compatibility
  • switched emoji for pixel images to maximize compatibility

1.01 (2017-07-31)

  • more clean-ups and revised CSS
  • fixed typos
  • fixed minor music glitches

1.00 (2017-07-31)

  • Ludum Dare #39 compo submission

Details

Genre

Text Adventure

Language(s)

🇬🇧 English

Platform(s)

Browser

Average playtime

About a half-hour

Initial release

July 31st, 2017

Input

🖱️ Mouse
⌨️ Keyboard
👇 Touch

Made with

Twine

Videos