A text adventure set in the town of Power, Montana during a particularily horrific night. Armed with only your cell phone and its draining battery, will you survive?
Made in 48 hrs as part of the Ludum Dare 39 game jam.
A text adventure set in the town of Power, Montana during a particularily horrific night. Armed with only your cell phone and its draining battery, will you survive?
Made in 48 hrs as part of the Ludum Dare 39 game jam.
Play in your browser and navigate it by clicking/tapping links.
To quit the game, just close its browser tab.
To save the game or undo your lasts turns, click/tap the > icon on the upper left to open the UI bar and use the arrows there to step back in the story.
The progression of time in the game is turn-based, not real-time, meaning that you can take as long as you want reading the descriptions, only clicking on a link advances the story and drains your battery.
“I died. Do I have to restart over?”
Not necessarily. You can rewind the story via the UI bar as outlined in the How to Play section.
“How is the game’s .html file also its source code?”
Since the game was written in Twine using the SugarCube story format, you can import the .html file in the Twine editor.