This tools creates GameBoy compatible assembly code of tilesets (CHR) and tile maps (MAP).
PyxelEdit Workflow
- Create artwork in an image editing tool
- Import artwork as "Tiled image" (tile size 8×8px) into PyxelEdit
- Merge duplicate tiles & remove unused tiles
- For the tile set:
- Export tileset as image and drop it in this tool on the left as CHR source
- Copy result from here and paste it in your assembly project
- For tile maps:
- Export tilemap as TXT and drop it in this tool on the right as MAP source
- Copy result from here and paste it in your assembly project
Tiled workflow
Alternatively you can use an existing tileset and create a number maps from it with
Tiled:
- For the tile set:
- Drop the image you use for the tileset in Tiled in this tool on the left as CHR source
- Copy result from here and paste it in your assembly project
- For each tile map:
- Merge all layers down
- Export tilemap as .CSV and drop it in this tool on the right as MAP source
- Copy result from here and paste it in your assembly project