GoPro File Renamer
A Windows commandline tool to sensibly rename GoPro files
RNG-2000
A tool that randomly displays CSV data in a flashy way
Screen Melter
Create DOOM-like screen-wipe transitions with Screen Melter™!
Scully Text Editor
A minimalist retro text editor for Windows
NES Percussion Masters Vol. 1
158 NES drum & percussion samples.
Fake UI concepts
Concepts for a mock-up game UI.
Map of Power, MT
The map of Power, MT as featured in Power, MT.
Ludum Dare 39 Monster Concept
The concept of the “Middle Bit”
Console Wars
A symbol font for various UI icons.
Digital Disco
A playful font based loosely on Bob Newman’s Data 70.
Fifi Paws
A playful longhand font based on my old handwriting.
Hero Comic
A font for comic panels, looks better than Comic Sans
Hubert
A grungy slab-serif font, based on my grandpa’s old typewriter.
Omnom Skinny
Two slender, all-caps longhand fonts.
PDP-11 / Elektronika 60
A pixel-perfect recreation of the PDP-11 terminal font.
Pixel Prophet
The Pixel Prophecy pixel font in regular and bold.
Webcomick
A tall and friendly handwritten font.
Phil’s Paper Pack Vol. 1
18 high-res and high-quality paper textures.
Color Picking 101 Slides
My slides of the presentation “Color Picking 101”, given at the Game Dev Days Graz 2020.
Pixel Prophecy Notepad Design 2015
My programmer’s notepad design from 2015
Pixel Prophecy Notepad Design 2020
My programmer’s notepad design from 2020.
Schedule of “The Cellar”
Game dev schedule as seen in “The Cellar”
Chippendale Bit Memo Card
My line for the chippendale bit.
Post Production To-Do list
The open tasks after watching the documentary’s screener.
Ludum Dare 39 Narrative Structure
Structure of the game I wanted to create for Ludum Dare 39
Ludum Dare 39 Testing Notes
Conny’s remarks on her playthrough of the game “Power, MT“
Script of “Pressure Run”
The final draft of Pressure Run
Ludum Dare 36 Script of “6210 B.C.”
Final draft of the script for 6210 B.C.
Ludum Dare 37 Script of “The Cellar”
Final draft of the script for The Cellar.
Ludum Dare 38 Script of “Headroom”
Final draft of the script for Headroom.
Ludum Dare 39 Script of “Power, MT”
The final draft of the script for Power, MT.
Script of the Ludum Dare 41 Keynote “Inspiration”
Final draft of the Ludum Dare 41 Keynote script.
RNG-2000 Game Maker Studio 2 Source
A tool that randomly displays CSV data in a flashy way.
Scully (C#/WPF source)
OpenScully is the C#/WPF source code of my retro text editor Scully.
Storyboard of the Ludum Dare 41 Keynote “Inspiration”
The storyboard to the Ludum Dare 41 Keynote.